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<a href="#typedef-members">Typedefs</a>  </div>
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<div class="title">Precision types<div class="ingroups"><a class="el" href="a00148.html">Core features</a><a class="el" href="a00148.html">Core features</a> &raquo;  &#124; <a class="el" href="a00149.html">Types</a></div></div>  </div>
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<p>Non-GLSL types that are used to define qualifier-based types.  
<a href="#details">More...</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="typedef-members"></a>
Typedefs</h2></td></tr>
<tr class="memitem:ga5d7156af15f362d4007769784a38e148"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 2, bool, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga5d7156af15f362d4007769784a38e148">highp_bvec2</a></td></tr>
<tr class="memdesc:ga5d7156af15f362d4007769784a38e148"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of high qualifier bool numbers.  <a href="a00150.html#ga5d7156af15f362d4007769784a38e148">More...</a><br /></td></tr>
<tr class="separator:ga5d7156af15f362d4007769784a38e148"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gae3625991931d1c556452a2c551748730"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 3, bool, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#gae3625991931d1c556452a2c551748730">highp_bvec3</a></td></tr>
<tr class="memdesc:gae3625991931d1c556452a2c551748730"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of high qualifier bool numbers.  <a href="a00150.html#gae3625991931d1c556452a2c551748730">More...</a><br /></td></tr>
<tr class="separator:gae3625991931d1c556452a2c551748730"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaa0d2929c4809a6ff51ad616bf81e16e0"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 4, bool, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#gaa0d2929c4809a6ff51ad616bf81e16e0">highp_bvec4</a></td></tr>
<tr class="memdesc:gaa0d2929c4809a6ff51ad616bf81e16e0"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of high qualifier bool numbers.  <a href="a00150.html#gaa0d2929c4809a6ff51ad616bf81e16e0">More...</a><br /></td></tr>
<tr class="separator:gaa0d2929c4809a6ff51ad616bf81e16e0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga02c6ed0185f84600c3b5001cf0db4746"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 2, 2, double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga02c6ed0185f84600c3b5001cf0db4746">highp_dmat2</a></td></tr>
<tr class="memdesc:ga02c6ed0185f84600c3b5001cf0db4746"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 2 components matrix of high qualifier floating-point numbers.  <a href="a00150.html#ga02c6ed0185f84600c3b5001cf0db4746">More...</a><br /></td></tr>
<tr class="separator:ga02c6ed0185f84600c3b5001cf0db4746"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga458e8160a061147a3a2021c574b19787"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 2, 2, double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga458e8160a061147a3a2021c574b19787">highp_dmat2x2</a></td></tr>
<tr class="memdesc:ga458e8160a061147a3a2021c574b19787"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 2 components matrix of high qualifier floating-point numbers.  <a href="a00150.html#ga458e8160a061147a3a2021c574b19787">More...</a><br /></td></tr>
<tr class="separator:ga458e8160a061147a3a2021c574b19787"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga60fe4ae1b320094bc2a8d977505a97f5"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 2, 3, double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga60fe4ae1b320094bc2a8d977505a97f5">highp_dmat2x3</a></td></tr>
<tr class="memdesc:ga60fe4ae1b320094bc2a8d977505a97f5"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 3 components matrix of high qualifier floating-point numbers.  <a href="a00150.html#ga60fe4ae1b320094bc2a8d977505a97f5">More...</a><br /></td></tr>
<tr class="separator:ga60fe4ae1b320094bc2a8d977505a97f5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga8b4fed753f9b7c217b0401dc808e780a"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 2, 4, double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga8b4fed753f9b7c217b0401dc808e780a">highp_dmat2x4</a></td></tr>
<tr class="memdesc:ga8b4fed753f9b7c217b0401dc808e780a"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 4 components matrix of high qualifier floating-point numbers.  <a href="a00150.html#ga8b4fed753f9b7c217b0401dc808e780a">More...</a><br /></td></tr>
<tr class="separator:ga8b4fed753f9b7c217b0401dc808e780a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga6d8eec93e1655d7889d2ef05c3fe580a"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 3, 3, double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga6d8eec93e1655d7889d2ef05c3fe580a">highp_dmat3</a></td></tr>
<tr class="memdesc:ga6d8eec93e1655d7889d2ef05c3fe580a"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 3 components matrix of high qualifier floating-point numbers.  <a href="a00150.html#ga6d8eec93e1655d7889d2ef05c3fe580a">More...</a><br /></td></tr>
<tr class="separator:ga6d8eec93e1655d7889d2ef05c3fe580a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga5922c1b5a0a4973b0256db146aa77049"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 3, 2, double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga5922c1b5a0a4973b0256db146aa77049">highp_dmat3x2</a></td></tr>
<tr class="memdesc:ga5922c1b5a0a4973b0256db146aa77049"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 2 components matrix of high qualifier floating-point numbers.  <a href="a00150.html#ga5922c1b5a0a4973b0256db146aa77049">More...</a><br /></td></tr>
<tr class="separator:ga5922c1b5a0a4973b0256db146aa77049"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaca3b96f84c48db9830b5b0d4b07d1516"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 3, 3, double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#gaca3b96f84c48db9830b5b0d4b07d1516">highp_dmat3x3</a></td></tr>
<tr class="memdesc:gaca3b96f84c48db9830b5b0d4b07d1516"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 3 components matrix of high qualifier floating-point numbers.  <a href="a00150.html#gaca3b96f84c48db9830b5b0d4b07d1516">More...</a><br /></td></tr>
<tr class="separator:gaca3b96f84c48db9830b5b0d4b07d1516"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga60cb89371783bb18003d3b2f8dbf62f8"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 3, 4, double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga60cb89371783bb18003d3b2f8dbf62f8">highp_dmat3x4</a></td></tr>
<tr class="memdesc:ga60cb89371783bb18003d3b2f8dbf62f8"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 4 components matrix of high qualifier floating-point numbers.  <a href="a00150.html#ga60cb89371783bb18003d3b2f8dbf62f8">More...</a><br /></td></tr>
<tr class="separator:ga60cb89371783bb18003d3b2f8dbf62f8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga96af41ad54c906b0ed14cbe43ca7db0d"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 4, 4, double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga96af41ad54c906b0ed14cbe43ca7db0d">highp_dmat4</a></td></tr>
<tr class="memdesc:ga96af41ad54c906b0ed14cbe43ca7db0d"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 4 components matrix of high qualifier floating-point numbers.  <a href="a00150.html#ga96af41ad54c906b0ed14cbe43ca7db0d">More...</a><br /></td></tr>
<tr class="separator:ga96af41ad54c906b0ed14cbe43ca7db0d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gad779abbdd0c7594cee515e4546d3db29"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 4, 2, double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#gad779abbdd0c7594cee515e4546d3db29">highp_dmat4x2</a></td></tr>
<tr class="memdesc:gad779abbdd0c7594cee515e4546d3db29"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 2 components matrix of high qualifier floating-point numbers.  <a href="a00150.html#gad779abbdd0c7594cee515e4546d3db29">More...</a><br /></td></tr>
<tr class="separator:gad779abbdd0c7594cee515e4546d3db29"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga719750bee4022a646b006d2dda75cb76"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 4, 3, double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga719750bee4022a646b006d2dda75cb76">highp_dmat4x3</a></td></tr>
<tr class="memdesc:ga719750bee4022a646b006d2dda75cb76"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 3 components matrix of high qualifier floating-point numbers.  <a href="a00150.html#ga719750bee4022a646b006d2dda75cb76">More...</a><br /></td></tr>
<tr class="separator:ga719750bee4022a646b006d2dda75cb76"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gab7e154baf836679251844a5d933bd0aa"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 4, 4, double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#gab7e154baf836679251844a5d933bd0aa">highp_dmat4x4</a></td></tr>
<tr class="memdesc:gab7e154baf836679251844a5d933bd0aa"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 4 components matrix of high qualifier floating-point numbers.  <a href="a00150.html#gab7e154baf836679251844a5d933bd0aa">More...</a><br /></td></tr>
<tr class="separator:gab7e154baf836679251844a5d933bd0aa"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga20f7155c9cdcafb74da02d0ef60629a4"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 2, double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga20f7155c9cdcafb74da02d0ef60629a4">highp_dvec2</a></td></tr>
<tr class="memdesc:ga20f7155c9cdcafb74da02d0ef60629a4"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of high double-qualifier floating-point numbers.  <a href="a00150.html#ga20f7155c9cdcafb74da02d0ef60629a4">More...</a><br /></td></tr>
<tr class="separator:ga20f7155c9cdcafb74da02d0ef60629a4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gab8a03109aebc121ef69abec50fcdd459"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 3, double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#gab8a03109aebc121ef69abec50fcdd459">highp_dvec3</a></td></tr>
<tr class="memdesc:gab8a03109aebc121ef69abec50fcdd459"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of high double-qualifier floating-point numbers.  <a href="a00150.html#gab8a03109aebc121ef69abec50fcdd459">More...</a><br /></td></tr>
<tr class="separator:gab8a03109aebc121ef69abec50fcdd459"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga9dfeaa53a616848ed067994a2bd18992"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 4, double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga9dfeaa53a616848ed067994a2bd18992">highp_dvec4</a></td></tr>
<tr class="memdesc:ga9dfeaa53a616848ed067994a2bd18992"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of high double-qualifier floating-point numbers.  <a href="a00150.html#ga9dfeaa53a616848ed067994a2bd18992">More...</a><br /></td></tr>
<tr class="separator:ga9dfeaa53a616848ed067994a2bd18992"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga6e95694987ba35af6f736638be39626a"><td class="memItemLeft" align="right" valign="top">typedef highp_float_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga6e95694987ba35af6f736638be39626a">highp_float</a></td></tr>
<tr class="memdesc:ga6e95694987ba35af6f736638be39626a"><td class="mdescLeft">&#160;</td><td class="mdescRight">High qualifier floating-point numbers.  <a href="a00150.html#ga6e95694987ba35af6f736638be39626a">More...</a><br /></td></tr>
<tr class="separator:ga6e95694987ba35af6f736638be39626a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaaabe7eb044941ebf308b53a447d692dc"><td class="memItemLeft" align="right" valign="top">typedef detail::highp_int_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#gaaabe7eb044941ebf308b53a447d692dc">highp_int</a></td></tr>
<tr class="memdesc:gaaabe7eb044941ebf308b53a447d692dc"><td class="mdescLeft">&#160;</td><td class="mdescRight">High qualifier signed integer.  <a href="a00150.html#gaaabe7eb044941ebf308b53a447d692dc">More...</a><br /></td></tr>
<tr class="separator:gaaabe7eb044941ebf308b53a447d692dc"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga23594b732ebff0ff9630ddb2a3bad659"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 2, int, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga23594b732ebff0ff9630ddb2a3bad659">highp_ivec2</a></td></tr>
<tr class="memdesc:ga23594b732ebff0ff9630ddb2a3bad659"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of high qualifier signed integer numbers.  <a href="a00150.html#ga23594b732ebff0ff9630ddb2a3bad659">More...</a><br /></td></tr>
<tr class="separator:ga23594b732ebff0ff9630ddb2a3bad659"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga24acd3b02b156bf0d67eaf17917ec4b7"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 3, int, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga24acd3b02b156bf0d67eaf17917ec4b7">highp_ivec3</a></td></tr>
<tr class="memdesc:ga24acd3b02b156bf0d67eaf17917ec4b7"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of high qualifier signed integer numbers.  <a href="a00150.html#ga24acd3b02b156bf0d67eaf17917ec4b7">More...</a><br /></td></tr>
<tr class="separator:ga24acd3b02b156bf0d67eaf17917ec4b7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga08f6be9d594bfc3b488e3e8b02d45518"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 4, int, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga08f6be9d594bfc3b488e3e8b02d45518">highp_ivec4</a></td></tr>
<tr class="memdesc:ga08f6be9d594bfc3b488e3e8b02d45518"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of high qualifier signed integer numbers.  <a href="a00150.html#ga08f6be9d594bfc3b488e3e8b02d45518">More...</a><br /></td></tr>
<tr class="separator:ga08f6be9d594bfc3b488e3e8b02d45518"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga4fcceff924fa2dc1f3d5217f68c5f81a"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 2, 2, float, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga4fcceff924fa2dc1f3d5217f68c5f81a">highp_mat2</a></td></tr>
<tr class="memdesc:ga4fcceff924fa2dc1f3d5217f68c5f81a"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 2 components matrix of high qualifier floating-point numbers.  <a href="a00150.html#ga4fcceff924fa2dc1f3d5217f68c5f81a">More...</a><br /></td></tr>
<tr class="separator:ga4fcceff924fa2dc1f3d5217f68c5f81a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gabb2ee47d6bffb6d6363b34a7c61c8229"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 2, 2, float, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#gabb2ee47d6bffb6d6363b34a7c61c8229">highp_mat2x2</a></td></tr>
<tr class="memdesc:gabb2ee47d6bffb6d6363b34a7c61c8229"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 2 components matrix of high qualifier floating-point numbers.  <a href="a00150.html#gabb2ee47d6bffb6d6363b34a7c61c8229">More...</a><br /></td></tr>
<tr class="separator:gabb2ee47d6bffb6d6363b34a7c61c8229"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga441b8e3402eefca108b40f3d22a1baa9"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 2, 3, float, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga441b8e3402eefca108b40f3d22a1baa9">highp_mat2x3</a></td></tr>
<tr class="memdesc:ga441b8e3402eefca108b40f3d22a1baa9"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 3 components matrix of high qualifier floating-point numbers.  <a href="a00150.html#ga441b8e3402eefca108b40f3d22a1baa9">More...</a><br /></td></tr>
<tr class="separator:ga441b8e3402eefca108b40f3d22a1baa9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga3b030d815c7c9f77c3c47e708863fd62"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 2, 4, float, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga3b030d815c7c9f77c3c47e708863fd62">highp_mat2x4</a></td></tr>
<tr class="memdesc:ga3b030d815c7c9f77c3c47e708863fd62"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 4 components matrix of high qualifier floating-point numbers.  <a href="a00150.html#ga3b030d815c7c9f77c3c47e708863fd62">More...</a><br /></td></tr>
<tr class="separator:ga3b030d815c7c9f77c3c47e708863fd62"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga9f30904176d75657930fa4383618f968"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 3, 3, float, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga9f30904176d75657930fa4383618f968">highp_mat3</a></td></tr>
<tr class="memdesc:ga9f30904176d75657930fa4383618f968"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 3 components matrix of high qualifier floating-point numbers.  <a href="a00150.html#ga9f30904176d75657930fa4383618f968">More...</a><br /></td></tr>
<tr class="separator:ga9f30904176d75657930fa4383618f968"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga12276a2b151d87c039134c388b5a3746"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 3, 2, float, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga12276a2b151d87c039134c388b5a3746">highp_mat3x2</a></td></tr>
<tr class="memdesc:ga12276a2b151d87c039134c388b5a3746"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 2 components matrix of high qualifier floating-point numbers.  <a href="a00150.html#ga12276a2b151d87c039134c388b5a3746">More...</a><br /></td></tr>
<tr class="separator:ga12276a2b151d87c039134c388b5a3746"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga1b33e2669c291268ac4b1c9c296d2dc3"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 3, 3, float, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga1b33e2669c291268ac4b1c9c296d2dc3">highp_mat3x3</a></td></tr>
<tr class="memdesc:ga1b33e2669c291268ac4b1c9c296d2dc3"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 3 components matrix of high qualifier floating-point numbers.  <a href="a00150.html#ga1b33e2669c291268ac4b1c9c296d2dc3">More...</a><br /></td></tr>
<tr class="separator:ga1b33e2669c291268ac4b1c9c296d2dc3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gabb55c60d8c7fb400bf2ed511251ca394"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 3, 4, float, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#gabb55c60d8c7fb400bf2ed511251ca394">highp_mat3x4</a></td></tr>
<tr class="memdesc:gabb55c60d8c7fb400bf2ed511251ca394"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 4 components matrix of high qualifier floating-point numbers.  <a href="a00150.html#gabb55c60d8c7fb400bf2ed511251ca394">More...</a><br /></td></tr>
<tr class="separator:gabb55c60d8c7fb400bf2ed511251ca394"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga332149037f33cec9d9b583e11c3c8524"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 4, 4, float, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga332149037f33cec9d9b583e11c3c8524">highp_mat4</a></td></tr>
<tr class="memdesc:ga332149037f33cec9d9b583e11c3c8524"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 4 components matrix of high qualifier floating-point numbers.  <a href="a00150.html#ga332149037f33cec9d9b583e11c3c8524">More...</a><br /></td></tr>
<tr class="separator:ga332149037f33cec9d9b583e11c3c8524"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga39ba2335320534c19db435a27d8bb765"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 4, 2, float, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga39ba2335320534c19db435a27d8bb765">highp_mat4x2</a></td></tr>
<tr class="memdesc:ga39ba2335320534c19db435a27d8bb765"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 2 components matrix of high qualifier floating-point numbers.  <a href="a00150.html#ga39ba2335320534c19db435a27d8bb765">More...</a><br /></td></tr>
<tr class="separator:ga39ba2335320534c19db435a27d8bb765"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaf93a24b2e1c4a6f556fbcc796ec90e63"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 4, 3, float, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#gaf93a24b2e1c4a6f556fbcc796ec90e63">highp_mat4x3</a></td></tr>
<tr class="memdesc:gaf93a24b2e1c4a6f556fbcc796ec90e63"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 3 components matrix of high qualifier floating-point numbers.  <a href="a00150.html#gaf93a24b2e1c4a6f556fbcc796ec90e63">More...</a><br /></td></tr>
<tr class="separator:gaf93a24b2e1c4a6f556fbcc796ec90e63"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga989736bc5e50330ef3ab13d34bebc66f"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 4, 4, float, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga989736bc5e50330ef3ab13d34bebc66f">highp_mat4x4</a></td></tr>
<tr class="memdesc:ga989736bc5e50330ef3ab13d34bebc66f"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 4 components matrix of high qualifier floating-point numbers.  <a href="a00150.html#ga989736bc5e50330ef3ab13d34bebc66f">More...</a><br /></td></tr>
<tr class="separator:ga989736bc5e50330ef3ab13d34bebc66f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga73e8a694d7fc69143cf25161d18d1dcf"><td class="memItemLeft" align="right" valign="top">typedef detail::highp_uint_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga73e8a694d7fc69143cf25161d18d1dcf">highp_uint</a></td></tr>
<tr class="memdesc:ga73e8a694d7fc69143cf25161d18d1dcf"><td class="mdescLeft">&#160;</td><td class="mdescRight">High qualifier unsigned integer.  <a href="a00150.html#ga73e8a694d7fc69143cf25161d18d1dcf">More...</a><br /></td></tr>
<tr class="separator:ga73e8a694d7fc69143cf25161d18d1dcf"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gab6d886704d5c7faf85b03e4a36290546"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 2, uint, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#gab6d886704d5c7faf85b03e4a36290546">highp_uvec2</a></td></tr>
<tr class="memdesc:gab6d886704d5c7faf85b03e4a36290546"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of high qualifier unsigned integer numbers.  <a href="a00150.html#gab6d886704d5c7faf85b03e4a36290546">More...</a><br /></td></tr>
<tr class="separator:gab6d886704d5c7faf85b03e4a36290546"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga6f83c9b2aa706c9bc77587de13bf287e"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 3, uint, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga6f83c9b2aa706c9bc77587de13bf287e">highp_uvec3</a></td></tr>
<tr class="memdesc:ga6f83c9b2aa706c9bc77587de13bf287e"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of high qualifier unsigned integer numbers.  <a href="a00150.html#ga6f83c9b2aa706c9bc77587de13bf287e">More...</a><br /></td></tr>
<tr class="separator:ga6f83c9b2aa706c9bc77587de13bf287e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga09b43516ea6fd2c617fc4bee2995316a"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 4, uint, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga09b43516ea6fd2c617fc4bee2995316a">highp_uvec4</a></td></tr>
<tr class="memdesc:ga09b43516ea6fd2c617fc4bee2995316a"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of high qualifier unsigned integer numbers.  <a href="a00150.html#ga09b43516ea6fd2c617fc4bee2995316a">More...</a><br /></td></tr>
<tr class="separator:ga09b43516ea6fd2c617fc4bee2995316a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaa92c1954d71b1e7914874bd787b43d1c"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 2, float, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#gaa92c1954d71b1e7914874bd787b43d1c">highp_vec2</a></td></tr>
<tr class="memdesc:gaa92c1954d71b1e7914874bd787b43d1c"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of high single-qualifier floating-point numbers.  <a href="a00150.html#gaa92c1954d71b1e7914874bd787b43d1c">More...</a><br /></td></tr>
<tr class="separator:gaa92c1954d71b1e7914874bd787b43d1c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaca61dfaccbf2f58f2d8063a4e76b44a9"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 3, float, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#gaca61dfaccbf2f58f2d8063a4e76b44a9">highp_vec3</a></td></tr>
<tr class="memdesc:gaca61dfaccbf2f58f2d8063a4e76b44a9"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of high single-qualifier floating-point numbers.  <a href="a00150.html#gaca61dfaccbf2f58f2d8063a4e76b44a9">More...</a><br /></td></tr>
<tr class="separator:gaca61dfaccbf2f58f2d8063a4e76b44a9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gad281decae52948b82feb3a9db8f63a7b"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 4, float, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#gad281decae52948b82feb3a9db8f63a7b">highp_vec4</a></td></tr>
<tr class="memdesc:gad281decae52948b82feb3a9db8f63a7b"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of high single-qualifier floating-point numbers.  <a href="a00150.html#gad281decae52948b82feb3a9db8f63a7b">More...</a><br /></td></tr>
<tr class="separator:gad281decae52948b82feb3a9db8f63a7b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga39fbc2447d5846af799d075a29c6e46d"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 2, bool, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga39fbc2447d5846af799d075a29c6e46d">lowp_bvec2</a></td></tr>
<tr class="memdesc:ga39fbc2447d5846af799d075a29c6e46d"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of low qualifier bool numbers.  <a href="a00150.html#ga39fbc2447d5846af799d075a29c6e46d">More...</a><br /></td></tr>
<tr class="separator:ga39fbc2447d5846af799d075a29c6e46d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga916d4e72701db85b64815faf06050111"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 3, bool, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga916d4e72701db85b64815faf06050111">lowp_bvec3</a></td></tr>
<tr class="memdesc:ga916d4e72701db85b64815faf06050111"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of low qualifier bool numbers.  <a href="a00150.html#ga916d4e72701db85b64815faf06050111">More...</a><br /></td></tr>
<tr class="separator:ga916d4e72701db85b64815faf06050111"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga2e9de03b1c11d11f18ee8da8627a28c6"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 4, bool, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga2e9de03b1c11d11f18ee8da8627a28c6">lowp_bvec4</a></td></tr>
<tr class="memdesc:ga2e9de03b1c11d11f18ee8da8627a28c6"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of low qualifier bool numbers.  <a href="a00150.html#ga2e9de03b1c11d11f18ee8da8627a28c6">More...</a><br /></td></tr>
<tr class="separator:ga2e9de03b1c11d11f18ee8da8627a28c6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga0dfc5624d872b189ab4a82bebca7107c"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 2, 2, double, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga0dfc5624d872b189ab4a82bebca7107c">lowp_dmat2</a></td></tr>
<tr class="memdesc:ga0dfc5624d872b189ab4a82bebca7107c"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 2 components matrix of low qualifier floating-point numbers.  <a href="a00150.html#ga0dfc5624d872b189ab4a82bebca7107c">More...</a><br /></td></tr>
<tr class="separator:ga0dfc5624d872b189ab4a82bebca7107c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga78e7b9e6dcadb7e8ac5562fe0263786c"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 2, 2, double, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga78e7b9e6dcadb7e8ac5562fe0263786c">lowp_dmat2x2</a></td></tr>
<tr class="memdesc:ga78e7b9e6dcadb7e8ac5562fe0263786c"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 2 components matrix of low qualifier floating-point numbers.  <a href="a00150.html#ga78e7b9e6dcadb7e8ac5562fe0263786c">More...</a><br /></td></tr>
<tr class="separator:ga78e7b9e6dcadb7e8ac5562fe0263786c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga4450cd185006155fff0380dad2d70ec4"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 2, 3, double, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga4450cd185006155fff0380dad2d70ec4">lowp_dmat2x3</a></td></tr>
<tr class="memdesc:ga4450cd185006155fff0380dad2d70ec4"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 3 components matrix of low qualifier floating-point numbers.  <a href="a00150.html#ga4450cd185006155fff0380dad2d70ec4">More...</a><br /></td></tr>
<tr class="separator:ga4450cd185006155fff0380dad2d70ec4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga49b6a11f54dcec866c0ecf17d7685165"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 2, 4, double, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga49b6a11f54dcec866c0ecf17d7685165">lowp_dmat2x4</a></td></tr>
<tr class="memdesc:ga49b6a11f54dcec866c0ecf17d7685165"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 4 components matrix of low qualifier floating-point numbers.  <a href="a00150.html#ga49b6a11f54dcec866c0ecf17d7685165">More...</a><br /></td></tr>
<tr class="separator:ga49b6a11f54dcec866c0ecf17d7685165"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gadffb225ac88b8a65e1e76233b8bd5768"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 3, 3, float, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#gadffb225ac88b8a65e1e76233b8bd5768">lowp_dmat3</a></td></tr>
<tr class="memdesc:gadffb225ac88b8a65e1e76233b8bd5768"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 3 components matrix of low qualifier floating-point numbers.  <a href="a00150.html#gadffb225ac88b8a65e1e76233b8bd5768">More...</a><br /></td></tr>
<tr class="separator:gadffb225ac88b8a65e1e76233b8bd5768"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga02af788947516c41893c658990783fd4"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 3, 2, double, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga02af788947516c41893c658990783fd4">lowp_dmat3x2</a></td></tr>
<tr class="memdesc:ga02af788947516c41893c658990783fd4"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 2 components matrix of low qualifier floating-point numbers.  <a href="a00150.html#ga02af788947516c41893c658990783fd4">More...</a><br /></td></tr>
<tr class="separator:ga02af788947516c41893c658990783fd4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga0bae293e714e00f23e4bbf5a6c000448"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 3, 3, double, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga0bae293e714e00f23e4bbf5a6c000448">lowp_dmat3x3</a></td></tr>
<tr class="memdesc:ga0bae293e714e00f23e4bbf5a6c000448"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 3 components matrix of low qualifier floating-point numbers.  <a href="a00150.html#ga0bae293e714e00f23e4bbf5a6c000448">More...</a><br /></td></tr>
<tr class="separator:ga0bae293e714e00f23e4bbf5a6c000448"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga42108fc51b1c14745e6edf399c1d0150"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 3, 4, double, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga42108fc51b1c14745e6edf399c1d0150">lowp_dmat3x4</a></td></tr>
<tr class="memdesc:ga42108fc51b1c14745e6edf399c1d0150"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 4 components matrix of low qualifier floating-point numbers.  <a href="a00150.html#ga42108fc51b1c14745e6edf399c1d0150">More...</a><br /></td></tr>
<tr class="separator:ga42108fc51b1c14745e6edf399c1d0150"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga5d0f05a7d08f3f058110e1b79f805d7a"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 4, 4, double, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga5d0f05a7d08f3f058110e1b79f805d7a">lowp_dmat4</a></td></tr>
<tr class="memdesc:ga5d0f05a7d08f3f058110e1b79f805d7a"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 4 components matrix of low qualifier floating-point numbers.  <a href="a00150.html#ga5d0f05a7d08f3f058110e1b79f805d7a">More...</a><br /></td></tr>
<tr class="separator:ga5d0f05a7d08f3f058110e1b79f805d7a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga3daec60b56a8d57455cb60d8328f3645"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 4, 2, double, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga3daec60b56a8d57455cb60d8328f3645">lowp_dmat4x2</a></td></tr>
<tr class="memdesc:ga3daec60b56a8d57455cb60d8328f3645"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 2 components matrix of low qualifier floating-point numbers.  <a href="a00150.html#ga3daec60b56a8d57455cb60d8328f3645">More...</a><br /></td></tr>
<tr class="separator:ga3daec60b56a8d57455cb60d8328f3645"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaaf5b6171d297b3a1c6c771e8b912c08d"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 4, 3, double, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#gaaf5b6171d297b3a1c6c771e8b912c08d">lowp_dmat4x3</a></td></tr>
<tr class="memdesc:gaaf5b6171d297b3a1c6c771e8b912c08d"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 3 components matrix of low qualifier floating-point numbers.  <a href="a00150.html#gaaf5b6171d297b3a1c6c771e8b912c08d">More...</a><br /></td></tr>
<tr class="separator:gaaf5b6171d297b3a1c6c771e8b912c08d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga843a2b7ca501078963910ea0b453f970"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 4, 4, double, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga843a2b7ca501078963910ea0b453f970">lowp_dmat4x4</a></td></tr>
<tr class="memdesc:ga843a2b7ca501078963910ea0b453f970"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 4 components matrix of low qualifier floating-point numbers.  <a href="a00150.html#ga843a2b7ca501078963910ea0b453f970">More...</a><br /></td></tr>
<tr class="separator:ga843a2b7ca501078963910ea0b453f970"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga8e7f034722aaa1895196f0381a1810f5"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 2, double, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga8e7f034722aaa1895196f0381a1810f5">lowp_dvec2</a></td></tr>
<tr class="memdesc:ga8e7f034722aaa1895196f0381a1810f5"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of low double-qualifier floating-point numbers.  <a href="a00150.html#ga8e7f034722aaa1895196f0381a1810f5">More...</a><br /></td></tr>
<tr class="separator:ga8e7f034722aaa1895196f0381a1810f5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga2b6374e88079410f8b641e21bf6b77a3"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 3, double, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga2b6374e88079410f8b641e21bf6b77a3">lowp_dvec3</a></td></tr>
<tr class="memdesc:ga2b6374e88079410f8b641e21bf6b77a3"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of low double-qualifier floating-point numbers.  <a href="a00150.html#ga2b6374e88079410f8b641e21bf6b77a3">More...</a><br /></td></tr>
<tr class="separator:ga2b6374e88079410f8b641e21bf6b77a3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gabcd63b91329c8213fdae89d0da6ece4c"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 4, double, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#gabcd63b91329c8213fdae89d0da6ece4c">lowp_dvec4</a></td></tr>
<tr class="memdesc:gabcd63b91329c8213fdae89d0da6ece4c"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of low double-qualifier floating-point numbers.  <a href="a00150.html#gabcd63b91329c8213fdae89d0da6ece4c">More...</a><br /></td></tr>
<tr class="separator:gabcd63b91329c8213fdae89d0da6ece4c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga358d69e11b1c0f6c7c469e0d39ab7fd1"><td class="memItemLeft" align="right" valign="top">typedef lowp_float_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga358d69e11b1c0f6c7c469e0d39ab7fd1">lowp_float</a></td></tr>
<tr class="memdesc:ga358d69e11b1c0f6c7c469e0d39ab7fd1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Low qualifier floating-point numbers.  <a href="a00150.html#ga358d69e11b1c0f6c7c469e0d39ab7fd1">More...</a><br /></td></tr>
<tr class="separator:ga358d69e11b1c0f6c7c469e0d39ab7fd1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gad0fa1e32e8b3552ed63556eca51c620e"><td class="memItemLeft" align="right" valign="top">typedef detail::lowp_int_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#gad0fa1e32e8b3552ed63556eca51c620e">lowp_int</a></td></tr>
<tr class="memdesc:gad0fa1e32e8b3552ed63556eca51c620e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Low qualifier signed integer.  <a href="a00150.html#gad0fa1e32e8b3552ed63556eca51c620e">More...</a><br /></td></tr>
<tr class="separator:gad0fa1e32e8b3552ed63556eca51c620e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga7ce7e678655c51239b95b2089e8f0e96"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 2, int, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga7ce7e678655c51239b95b2089e8f0e96">lowp_ivec2</a></td></tr>
<tr class="memdesc:ga7ce7e678655c51239b95b2089e8f0e96"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of low qualifier signed integer numbers.  <a href="a00150.html#ga7ce7e678655c51239b95b2089e8f0e96">More...</a><br /></td></tr>
<tr class="separator:ga7ce7e678655c51239b95b2089e8f0e96"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga59ae64e8103c0ccf7117bd3bee223ad0"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 3, int, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga59ae64e8103c0ccf7117bd3bee223ad0">lowp_ivec3</a></td></tr>
<tr class="memdesc:ga59ae64e8103c0ccf7117bd3bee223ad0"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of low qualifier signed integer numbers.  <a href="a00150.html#ga59ae64e8103c0ccf7117bd3bee223ad0">More...</a><br /></td></tr>
<tr class="separator:ga59ae64e8103c0ccf7117bd3bee223ad0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga693ad87d8ccd440f0c0423281defeccd"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 4, int, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga693ad87d8ccd440f0c0423281defeccd">lowp_ivec4</a></td></tr>
<tr class="memdesc:ga693ad87d8ccd440f0c0423281defeccd"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of low qualifier signed integer numbers.  <a href="a00150.html#ga693ad87d8ccd440f0c0423281defeccd">More...</a><br /></td></tr>
<tr class="separator:ga693ad87d8ccd440f0c0423281defeccd"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga08bba677ef7b2809ac0061fa9a3db854"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 2, 2, float, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga08bba677ef7b2809ac0061fa9a3db854">lowp_mat2</a></td></tr>
<tr class="memdesc:ga08bba677ef7b2809ac0061fa9a3db854"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 2 components matrix of low qualifier floating-point numbers.  <a href="a00150.html#ga08bba677ef7b2809ac0061fa9a3db854">More...</a><br /></td></tr>
<tr class="separator:ga08bba677ef7b2809ac0061fa9a3db854"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga993bdd19989dc1f4d09f664a2ee74cb5"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 2, 2, float, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga993bdd19989dc1f4d09f664a2ee74cb5">lowp_mat2x2</a></td></tr>
<tr class="memdesc:ga993bdd19989dc1f4d09f664a2ee74cb5"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 2 components matrix of low qualifier floating-point numbers.  <a href="a00150.html#ga993bdd19989dc1f4d09f664a2ee74cb5">More...</a><br /></td></tr>
<tr class="separator:ga993bdd19989dc1f4d09f664a2ee74cb5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga083089177b89ae9166d8d251a90f4b8b"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 2, 3, float, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga083089177b89ae9166d8d251a90f4b8b">lowp_mat2x3</a></td></tr>
<tr class="memdesc:ga083089177b89ae9166d8d251a90f4b8b"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 3 components matrix of low qualifier floating-point numbers.  <a href="a00150.html#ga083089177b89ae9166d8d251a90f4b8b">More...</a><br /></td></tr>
<tr class="separator:ga083089177b89ae9166d8d251a90f4b8b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gae6e9638a6d1cadbd22f27c02998ebbf8"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 2, 4, float, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#gae6e9638a6d1cadbd22f27c02998ebbf8">lowp_mat2x4</a></td></tr>
<tr class="memdesc:gae6e9638a6d1cadbd22f27c02998ebbf8"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 4 components matrix of low qualifier floating-point numbers.  <a href="a00150.html#gae6e9638a6d1cadbd22f27c02998ebbf8">More...</a><br /></td></tr>
<tr class="separator:gae6e9638a6d1cadbd22f27c02998ebbf8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gacc4e277672e9f7b3cde23a4a3bd24fc9"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 3, 3, float, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#gacc4e277672e9f7b3cde23a4a3bd24fc9">lowp_mat3</a></td></tr>
<tr class="memdesc:gacc4e277672e9f7b3cde23a4a3bd24fc9"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 3 components matrix of low qualifier floating-point numbers.  <a href="a00150.html#gacc4e277672e9f7b3cde23a4a3bd24fc9">More...</a><br /></td></tr>
<tr class="separator:gacc4e277672e9f7b3cde23a4a3bd24fc9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga10f0f2108800a543f22d90ecf4b40d01"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 3, 2, float, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga10f0f2108800a543f22d90ecf4b40d01">lowp_mat3x2</a></td></tr>
<tr class="memdesc:ga10f0f2108800a543f22d90ecf4b40d01"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 2 components matrix of low qualifier floating-point numbers.  <a href="a00150.html#ga10f0f2108800a543f22d90ecf4b40d01">More...</a><br /></td></tr>
<tr class="separator:ga10f0f2108800a543f22d90ecf4b40d01"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga1e4b7727038383e0103b138c66a65039"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 3, 3, float, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga1e4b7727038383e0103b138c66a65039">lowp_mat3x3</a></td></tr>
<tr class="memdesc:ga1e4b7727038383e0103b138c66a65039"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 3 components matrix of low qualifier floating-point numbers.  <a href="a00150.html#ga1e4b7727038383e0103b138c66a65039">More...</a><br /></td></tr>
<tr class="separator:ga1e4b7727038383e0103b138c66a65039"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga42a7c3c9eafb869c000b4388913ce0c7"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 3, 4, float, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga42a7c3c9eafb869c000b4388913ce0c7">lowp_mat3x4</a></td></tr>
<tr class="memdesc:ga42a7c3c9eafb869c000b4388913ce0c7"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 4 components matrix of low qualifier floating-point numbers.  <a href="a00150.html#ga42a7c3c9eafb869c000b4388913ce0c7">More...</a><br /></td></tr>
<tr class="separator:ga42a7c3c9eafb869c000b4388913ce0c7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga73e2f3bcae71b05736f2c962f98565a1"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 4, 4, float, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga73e2f3bcae71b05736f2c962f98565a1">lowp_mat4</a></td></tr>
<tr class="memdesc:ga73e2f3bcae71b05736f2c962f98565a1"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 4 components matrix of low qualifier floating-point numbers.  <a href="a00150.html#ga73e2f3bcae71b05736f2c962f98565a1">More...</a><br /></td></tr>
<tr class="separator:ga73e2f3bcae71b05736f2c962f98565a1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga9839115cb8be9524f0621caf4bb29665"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 4, 2, float, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga9839115cb8be9524f0621caf4bb29665">lowp_mat4x2</a></td></tr>
<tr class="memdesc:ga9839115cb8be9524f0621caf4bb29665"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 2 components matrix of low qualifier floating-point numbers.  <a href="a00150.html#ga9839115cb8be9524f0621caf4bb29665">More...</a><br /></td></tr>
<tr class="separator:ga9839115cb8be9524f0621caf4bb29665"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga7eb333327f0b261237b540496137d55e"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 4, 3, float, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga7eb333327f0b261237b540496137d55e">lowp_mat4x3</a></td></tr>
<tr class="memdesc:ga7eb333327f0b261237b540496137d55e"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 3 components matrix of low qualifier floating-point numbers.  <a href="a00150.html#ga7eb333327f0b261237b540496137d55e">More...</a><br /></td></tr>
<tr class="separator:ga7eb333327f0b261237b540496137d55e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga8378facff06c21d2092a9a13c9ef0a0b"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 4, 4, float, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga8378facff06c21d2092a9a13c9ef0a0b">lowp_mat4x4</a></td></tr>
<tr class="memdesc:ga8378facff06c21d2092a9a13c9ef0a0b"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 4 components matrix of low qualifier floating-point numbers.  <a href="a00150.html#ga8378facff06c21d2092a9a13c9ef0a0b">More...</a><br /></td></tr>
<tr class="separator:ga8378facff06c21d2092a9a13c9ef0a0b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga25ebc60727fc8b4a1167665f9ecdca97"><td class="memItemLeft" align="right" valign="top">typedef detail::lowp_uint_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga25ebc60727fc8b4a1167665f9ecdca97">lowp_uint</a></td></tr>
<tr class="memdesc:ga25ebc60727fc8b4a1167665f9ecdca97"><td class="mdescLeft">&#160;</td><td class="mdescRight">Low qualifier unsigned integer.  <a href="a00150.html#ga25ebc60727fc8b4a1167665f9ecdca97">More...</a><br /></td></tr>
<tr class="separator:ga25ebc60727fc8b4a1167665f9ecdca97"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga3ab41df977e0b21c1c41a314b1011042"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 2, uint, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga3ab41df977e0b21c1c41a314b1011042">lowp_uvec2</a></td></tr>
<tr class="memdesc:ga3ab41df977e0b21c1c41a314b1011042"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of low qualifier unsigned integer numbers.  <a href="a00150.html#ga3ab41df977e0b21c1c41a314b1011042">More...</a><br /></td></tr>
<tr class="separator:ga3ab41df977e0b21c1c41a314b1011042"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaacab3ed11290185c279a97edc9255b98"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 3, uint, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#gaacab3ed11290185c279a97edc9255b98">lowp_uvec3</a></td></tr>
<tr class="memdesc:gaacab3ed11290185c279a97edc9255b98"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of low qualifier unsigned integer numbers.  <a href="a00150.html#gaacab3ed11290185c279a97edc9255b98">More...</a><br /></td></tr>
<tr class="separator:gaacab3ed11290185c279a97edc9255b98"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga4cdf061bac6ded19e940e876eab9b737"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 4, uint, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga4cdf061bac6ded19e940e876eab9b737">lowp_uvec4</a></td></tr>
<tr class="memdesc:ga4cdf061bac6ded19e940e876eab9b737"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of low qualifier unsigned integer numbers.  <a href="a00150.html#ga4cdf061bac6ded19e940e876eab9b737">More...</a><br /></td></tr>
<tr class="separator:ga4cdf061bac6ded19e940e876eab9b737"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga30e8baef5d56d5c166872a2bc00f36e9"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 2, float, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga30e8baef5d56d5c166872a2bc00f36e9">lowp_vec2</a></td></tr>
<tr class="memdesc:ga30e8baef5d56d5c166872a2bc00f36e9"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of low single-qualifier floating-point numbers.  <a href="a00150.html#ga30e8baef5d56d5c166872a2bc00f36e9">More...</a><br /></td></tr>
<tr class="separator:ga30e8baef5d56d5c166872a2bc00f36e9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga868e8e4470a3ef97c7ee3032bf90dc79"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 3, float, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga868e8e4470a3ef97c7ee3032bf90dc79">lowp_vec3</a></td></tr>
<tr class="memdesc:ga868e8e4470a3ef97c7ee3032bf90dc79"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of low single-qualifier floating-point numbers.  <a href="a00150.html#ga868e8e4470a3ef97c7ee3032bf90dc79">More...</a><br /></td></tr>
<tr class="separator:ga868e8e4470a3ef97c7ee3032bf90dc79"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gace3acb313c800552a9411953eb8b2ed7"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 4, float, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#gace3acb313c800552a9411953eb8b2ed7">lowp_vec4</a></td></tr>
<tr class="memdesc:gace3acb313c800552a9411953eb8b2ed7"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of low single-qualifier floating-point numbers.  <a href="a00150.html#gace3acb313c800552a9411953eb8b2ed7">More...</a><br /></td></tr>
<tr class="separator:gace3acb313c800552a9411953eb8b2ed7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga6670d1a61e113c339aac7dd2ae72154b"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 2, bool, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga6670d1a61e113c339aac7dd2ae72154b">mediump_bvec2</a></td></tr>
<tr class="memdesc:ga6670d1a61e113c339aac7dd2ae72154b"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of medium qualifier bool numbers.  <a href="a00150.html#ga6670d1a61e113c339aac7dd2ae72154b">More...</a><br /></td></tr>
<tr class="separator:ga6670d1a61e113c339aac7dd2ae72154b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaabc19c9cf2c0994f3ded6b98f9d37005"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 3, bool, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#gaabc19c9cf2c0994f3ded6b98f9d37005">mediump_bvec3</a></td></tr>
<tr class="memdesc:gaabc19c9cf2c0994f3ded6b98f9d37005"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of medium qualifier bool numbers.  <a href="a00150.html#gaabc19c9cf2c0994f3ded6b98f9d37005">More...</a><br /></td></tr>
<tr class="separator:gaabc19c9cf2c0994f3ded6b98f9d37005"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga620d6dce077134eee76e014a3e2b2661"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 4, bool, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga620d6dce077134eee76e014a3e2b2661">mediump_bvec4</a></td></tr>
<tr class="memdesc:ga620d6dce077134eee76e014a3e2b2661"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of medium qualifier bool numbers.  <a href="a00150.html#ga620d6dce077134eee76e014a3e2b2661">More...</a><br /></td></tr>
<tr class="separator:ga620d6dce077134eee76e014a3e2b2661"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga963689d328dfa8fcaa4aa140f2e52cd0"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 2, 2, double, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga963689d328dfa8fcaa4aa140f2e52cd0">mediump_dmat2</a></td></tr>
<tr class="memdesc:ga963689d328dfa8fcaa4aa140f2e52cd0"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 2 components matrix of medium qualifier floating-point numbers.  <a href="a00150.html#ga963689d328dfa8fcaa4aa140f2e52cd0">More...</a><br /></td></tr>
<tr class="separator:ga963689d328dfa8fcaa4aa140f2e52cd0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gade27733f04b9a6f723850263ccda908b"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 2, 2, double, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#gade27733f04b9a6f723850263ccda908b">mediump_dmat2x2</a></td></tr>
<tr class="memdesc:gade27733f04b9a6f723850263ccda908b"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 2 components matrix of medium qualifier floating-point numbers.  <a href="a00150.html#gade27733f04b9a6f723850263ccda908b">More...</a><br /></td></tr>
<tr class="separator:gade27733f04b9a6f723850263ccda908b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga253243e9a0e6a6235e41351f3d6fbd2e"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 2, 3, double, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga253243e9a0e6a6235e41351f3d6fbd2e">mediump_dmat2x3</a></td></tr>
<tr class="memdesc:ga253243e9a0e6a6235e41351f3d6fbd2e"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 3 components matrix of medium qualifier floating-point numbers.  <a href="a00150.html#ga253243e9a0e6a6235e41351f3d6fbd2e">More...</a><br /></td></tr>
<tr class="separator:ga253243e9a0e6a6235e41351f3d6fbd2e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga6afa4f5d70f8e0dceed640a26918661b"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 2, 4, double, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga6afa4f5d70f8e0dceed640a26918661b">mediump_dmat2x4</a></td></tr>
<tr class="memdesc:ga6afa4f5d70f8e0dceed640a26918661b"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 4 components matrix of medium qualifier floating-point numbers.  <a href="a00150.html#ga6afa4f5d70f8e0dceed640a26918661b">More...</a><br /></td></tr>
<tr class="separator:ga6afa4f5d70f8e0dceed640a26918661b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga5418e9669f0673640a2fbdeb261aff50"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 3, 3, double, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga5418e9669f0673640a2fbdeb261aff50">mediump_dmat3</a></td></tr>
<tr class="memdesc:ga5418e9669f0673640a2fbdeb261aff50"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 3 components matrix of medium qualifier floating-point numbers.  <a href="a00150.html#ga5418e9669f0673640a2fbdeb261aff50">More...</a><br /></td></tr>
<tr class="separator:ga5418e9669f0673640a2fbdeb261aff50"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga2196f803d3b4e1f920acef5b32ab41c4"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 3, 2, double, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga2196f803d3b4e1f920acef5b32ab41c4">mediump_dmat3x2</a></td></tr>
<tr class="memdesc:ga2196f803d3b4e1f920acef5b32ab41c4"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 2 components matrix of medium qualifier floating-point numbers.  <a href="a00150.html#ga2196f803d3b4e1f920acef5b32ab41c4">More...</a><br /></td></tr>
<tr class="separator:ga2196f803d3b4e1f920acef5b32ab41c4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gafee0cf7585d59b2485e42e8aae4714ca"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 3, 3, double, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#gafee0cf7585d59b2485e42e8aae4714ca">mediump_dmat3x3</a></td></tr>
<tr class="memdesc:gafee0cf7585d59b2485e42e8aae4714ca"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 3 components matrix of medium qualifier floating-point numbers.  <a href="a00150.html#gafee0cf7585d59b2485e42e8aae4714ca">More...</a><br /></td></tr>
<tr class="separator:gafee0cf7585d59b2485e42e8aae4714ca"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga9e0578807bf8880cea8336dfdb666d69"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 3, 4, double, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga9e0578807bf8880cea8336dfdb666d69">mediump_dmat3x4</a></td></tr>
<tr class="memdesc:ga9e0578807bf8880cea8336dfdb666d69"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 4 components matrix of medium qualifier floating-point numbers.  <a href="a00150.html#ga9e0578807bf8880cea8336dfdb666d69">More...</a><br /></td></tr>
<tr class="separator:ga9e0578807bf8880cea8336dfdb666d69"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gafaf455c1dff11cb8f3c86467ac27a461"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 4, 4, double, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#gafaf455c1dff11cb8f3c86467ac27a461">mediump_dmat4</a></td></tr>
<tr class="memdesc:gafaf455c1dff11cb8f3c86467ac27a461"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 4 components matrix of medium qualifier floating-point numbers.  <a href="a00150.html#gafaf455c1dff11cb8f3c86467ac27a461">More...</a><br /></td></tr>
<tr class="separator:gafaf455c1dff11cb8f3c86467ac27a461"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga04b32b7cbfddf0f02a8b442f8b376680"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 4, 2, double, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga04b32b7cbfddf0f02a8b442f8b376680">mediump_dmat4x2</a></td></tr>
<tr class="memdesc:ga04b32b7cbfddf0f02a8b442f8b376680"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 2 components matrix of medium qualifier floating-point numbers.  <a href="a00150.html#ga04b32b7cbfddf0f02a8b442f8b376680">More...</a><br /></td></tr>
<tr class="separator:ga04b32b7cbfddf0f02a8b442f8b376680"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga002d912d086a3eaa5425a6c4ca468fea"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 4, 3, double, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga002d912d086a3eaa5425a6c4ca468fea">mediump_dmat4x3</a></td></tr>
<tr class="memdesc:ga002d912d086a3eaa5425a6c4ca468fea"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 3 components matrix of medium qualifier floating-point numbers.  <a href="a00150.html#ga002d912d086a3eaa5425a6c4ca468fea">More...</a><br /></td></tr>
<tr class="separator:ga002d912d086a3eaa5425a6c4ca468fea"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaeac3848d29b4b47332c44c31d9bcfa2f"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 4, 4, double, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#gaeac3848d29b4b47332c44c31d9bcfa2f">mediump_dmat4x4</a></td></tr>
<tr class="memdesc:gaeac3848d29b4b47332c44c31d9bcfa2f"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 4 components matrix of medium qualifier floating-point numbers.  <a href="a00150.html#gaeac3848d29b4b47332c44c31d9bcfa2f">More...</a><br /></td></tr>
<tr class="separator:gaeac3848d29b4b47332c44c31d9bcfa2f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga00b74cf6997deedd6a962e0997bc120b"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 2, double, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga00b74cf6997deedd6a962e0997bc120b">mediump_dvec2</a></td></tr>
<tr class="memdesc:ga00b74cf6997deedd6a962e0997bc120b"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of medium double-qualifier floating-point numbers.  <a href="a00150.html#ga00b74cf6997deedd6a962e0997bc120b">More...</a><br /></td></tr>
<tr class="separator:ga00b74cf6997deedd6a962e0997bc120b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gabcad2ee624723d7add5ce5bf90b6bd2a"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 3, double, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#gabcad2ee624723d7add5ce5bf90b6bd2a">mediump_dvec3</a></td></tr>
<tr class="memdesc:gabcad2ee624723d7add5ce5bf90b6bd2a"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of medium double-qualifier floating-point numbers.  <a href="a00150.html#gabcad2ee624723d7add5ce5bf90b6bd2a">More...</a><br /></td></tr>
<tr class="separator:gabcad2ee624723d7add5ce5bf90b6bd2a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga072fdd19df303b9b821b6793b86c1637"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 4, double, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga072fdd19df303b9b821b6793b86c1637">mediump_dvec4</a></td></tr>
<tr class="memdesc:ga072fdd19df303b9b821b6793b86c1637"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of medium double-qualifier floating-point numbers.  <a href="a00150.html#ga072fdd19df303b9b821b6793b86c1637">More...</a><br /></td></tr>
<tr class="separator:ga072fdd19df303b9b821b6793b86c1637"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga280c68f537f4b1e03a00b23e62573b98"><td class="memItemLeft" align="right" valign="top">typedef mediump_float_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga280c68f537f4b1e03a00b23e62573b98">mediump_float</a></td></tr>
<tr class="memdesc:ga280c68f537f4b1e03a00b23e62573b98"><td class="mdescLeft">&#160;</td><td class="mdescRight">Medium qualifier floating-point numbers.  <a href="a00150.html#ga280c68f537f4b1e03a00b23e62573b98">More...</a><br /></td></tr>
<tr class="separator:ga280c68f537f4b1e03a00b23e62573b98"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga212ef8f883878cb7430228a279a7d866"><td class="memItemLeft" align="right" valign="top">typedef detail::mediump_int_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga212ef8f883878cb7430228a279a7d866">mediump_int</a></td></tr>
<tr class="memdesc:ga212ef8f883878cb7430228a279a7d866"><td class="mdescLeft">&#160;</td><td class="mdescRight">Medium qualifier signed integer.  <a href="a00150.html#ga212ef8f883878cb7430228a279a7d866">More...</a><br /></td></tr>
<tr class="separator:ga212ef8f883878cb7430228a279a7d866"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaabd76afa066badf4489fd0fec28f9537"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 2, int, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#gaabd76afa066badf4489fd0fec28f9537">mediump_ivec2</a></td></tr>
<tr class="memdesc:gaabd76afa066badf4489fd0fec28f9537"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of medium qualifier signed integer numbers.  <a href="a00150.html#gaabd76afa066badf4489fd0fec28f9537">More...</a><br /></td></tr>
<tr class="separator:gaabd76afa066badf4489fd0fec28f9537"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaf964dcfcbb2088d13c9c321517171154"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 3, int, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#gaf964dcfcbb2088d13c9c321517171154">mediump_ivec3</a></td></tr>
<tr class="memdesc:gaf964dcfcbb2088d13c9c321517171154"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of medium qualifier signed integer numbers.  <a href="a00150.html#gaf964dcfcbb2088d13c9c321517171154">More...</a><br /></td></tr>
<tr class="separator:gaf964dcfcbb2088d13c9c321517171154"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga7f89d11cd6e64c1814200f8cca083512"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 4, int, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga7f89d11cd6e64c1814200f8cca083512">mediump_ivec4</a></td></tr>
<tr class="memdesc:ga7f89d11cd6e64c1814200f8cca083512"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of medium qualifier signed integer numbers.  <a href="a00150.html#ga7f89d11cd6e64c1814200f8cca083512">More...</a><br /></td></tr>
<tr class="separator:ga7f89d11cd6e64c1814200f8cca083512"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga83fe5281ac0a3d153226b903badd415b"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 2, 2, float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga83fe5281ac0a3d153226b903badd415b">mediump_mat2</a></td></tr>
<tr class="memdesc:ga83fe5281ac0a3d153226b903badd415b"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 2 components matrix of medium qualifier floating-point numbers.  <a href="a00150.html#ga83fe5281ac0a3d153226b903badd415b">More...</a><br /></td></tr>
<tr class="separator:ga83fe5281ac0a3d153226b903badd415b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaf1beb3328c79fece7dcc34c5b05b57a0"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 2, 2, float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#gaf1beb3328c79fece7dcc34c5b05b57a0">mediump_mat2x2</a></td></tr>
<tr class="memdesc:gaf1beb3328c79fece7dcc34c5b05b57a0"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 2 components matrix of medium qualifier floating-point numbers.  <a href="a00150.html#gaf1beb3328c79fece7dcc34c5b05b57a0">More...</a><br /></td></tr>
<tr class="separator:gaf1beb3328c79fece7dcc34c5b05b57a0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga0bda8ba50fa930ef29d4fa91a85f229a"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 2, 3, float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga0bda8ba50fa930ef29d4fa91a85f229a">mediump_mat2x3</a></td></tr>
<tr class="memdesc:ga0bda8ba50fa930ef29d4fa91a85f229a"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 3 components matrix of medium qualifier floating-point numbers.  <a href="a00150.html#ga0bda8ba50fa930ef29d4fa91a85f229a">More...</a><br /></td></tr>
<tr class="separator:ga0bda8ba50fa930ef29d4fa91a85f229a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaa190a86a477360f02508191a6549efc3"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 2, 4, float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#gaa190a86a477360f02508191a6549efc3">mediump_mat2x4</a></td></tr>
<tr class="memdesc:gaa190a86a477360f02508191a6549efc3"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 4 components matrix of medium qualifier floating-point numbers.  <a href="a00150.html#gaa190a86a477360f02508191a6549efc3">More...</a><br /></td></tr>
<tr class="separator:gaa190a86a477360f02508191a6549efc3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gad31f8a0097ff6c22b92cf855dfffc575"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 3, 3, float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#gad31f8a0097ff6c22b92cf855dfffc575">mediump_mat3</a></td></tr>
<tr class="memdesc:gad31f8a0097ff6c22b92cf855dfffc575"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 3 components matrix of medium qualifier floating-point numbers.  <a href="a00150.html#gad31f8a0097ff6c22b92cf855dfffc575">More...</a><br /></td></tr>
<tr class="separator:gad31f8a0097ff6c22b92cf855dfffc575"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga66a044feff0a17b1bf275bc8d200e514"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 3, 2, float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga66a044feff0a17b1bf275bc8d200e514">mediump_mat3x2</a></td></tr>
<tr class="memdesc:ga66a044feff0a17b1bf275bc8d200e514"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 2 components matrix of medium qualifier floating-point numbers.  <a href="a00150.html#ga66a044feff0a17b1bf275bc8d200e514">More...</a><br /></td></tr>
<tr class="separator:ga66a044feff0a17b1bf275bc8d200e514"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga2c78fa1875926e5c6684ae1f8b49092a"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 3, 3, float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga2c78fa1875926e5c6684ae1f8b49092a">mediump_mat3x3</a></td></tr>
<tr class="memdesc:ga2c78fa1875926e5c6684ae1f8b49092a"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 3 components matrix of medium qualifier floating-point numbers.  <a href="a00150.html#ga2c78fa1875926e5c6684ae1f8b49092a">More...</a><br /></td></tr>
<tr class="separator:ga2c78fa1875926e5c6684ae1f8b49092a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga5bcf41dd2acbace9ed7ae4326cb45e6e"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 3, 4, float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga5bcf41dd2acbace9ed7ae4326cb45e6e">mediump_mat3x4</a></td></tr>
<tr class="memdesc:ga5bcf41dd2acbace9ed7ae4326cb45e6e"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 4 components matrix of medium qualifier floating-point numbers.  <a href="a00150.html#ga5bcf41dd2acbace9ed7ae4326cb45e6e">More...</a><br /></td></tr>
<tr class="separator:ga5bcf41dd2acbace9ed7ae4326cb45e6e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga0f910a2c5bf1c3fd153c4bc13cefee58"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 4, 4, float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga0f910a2c5bf1c3fd153c4bc13cefee58">mediump_mat4</a></td></tr>
<tr class="memdesc:ga0f910a2c5bf1c3fd153c4bc13cefee58"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 4 components matrix of medium qualifier floating-point numbers.  <a href="a00150.html#ga0f910a2c5bf1c3fd153c4bc13cefee58">More...</a><br /></td></tr>
<tr class="separator:ga0f910a2c5bf1c3fd153c4bc13cefee58"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaced6ccfdae150c4465be59c0b15f4d9e"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 4, 2, float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#gaced6ccfdae150c4465be59c0b15f4d9e">mediump_mat4x2</a></td></tr>
<tr class="memdesc:gaced6ccfdae150c4465be59c0b15f4d9e"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 2 components matrix of medium qualifier floating-point numbers.  <a href="a00150.html#gaced6ccfdae150c4465be59c0b15f4d9e">More...</a><br /></td></tr>
<tr class="separator:gaced6ccfdae150c4465be59c0b15f4d9e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga1bab99cd9c4edd4bffdab662609b0961"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 4, 3, float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga1bab99cd9c4edd4bffdab662609b0961">mediump_mat4x3</a></td></tr>
<tr class="memdesc:ga1bab99cd9c4edd4bffdab662609b0961"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 3 components matrix of medium qualifier floating-point numbers.  <a href="a00150.html#ga1bab99cd9c4edd4bffdab662609b0961">More...</a><br /></td></tr>
<tr class="separator:ga1bab99cd9c4edd4bffdab662609b0961"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga005facdef4caac0ef7435eee609c7e46"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 4, 4, float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga005facdef4caac0ef7435eee609c7e46">mediump_mat4x4</a></td></tr>
<tr class="memdesc:ga005facdef4caac0ef7435eee609c7e46"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 4 components matrix of medium qualifier floating-point numbers.  <a href="a00150.html#ga005facdef4caac0ef7435eee609c7e46">More...</a><br /></td></tr>
<tr class="separator:ga005facdef4caac0ef7435eee609c7e46"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga0b7e01c52b9e5bf3369761b79b5f4f8e"><td class="memItemLeft" align="right" valign="top">typedef detail::mediump_uint_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga0b7e01c52b9e5bf3369761b79b5f4f8e">mediump_uint</a></td></tr>
<tr class="memdesc:ga0b7e01c52b9e5bf3369761b79b5f4f8e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Medium qualifier unsigned integer.  <a href="a00150.html#ga0b7e01c52b9e5bf3369761b79b5f4f8e">More...</a><br /></td></tr>
<tr class="separator:ga0b7e01c52b9e5bf3369761b79b5f4f8e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaf2d61afc5b2e4132f72885d4a51f0081"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 2, uint, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#gaf2d61afc5b2e4132f72885d4a51f0081">mediump_uvec2</a></td></tr>
<tr class="memdesc:gaf2d61afc5b2e4132f72885d4a51f0081"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of medium qualifier unsigned integer numbers.  <a href="a00150.html#gaf2d61afc5b2e4132f72885d4a51f0081">More...</a><br /></td></tr>
<tr class="separator:gaf2d61afc5b2e4132f72885d4a51f0081"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaab484fc37dddd84f767d84e38d761649"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 3, uint, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#gaab484fc37dddd84f767d84e38d761649">mediump_uvec3</a></td></tr>
<tr class="memdesc:gaab484fc37dddd84f767d84e38d761649"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of medium qualifier unsigned integer numbers.  <a href="a00150.html#gaab484fc37dddd84f767d84e38d761649">More...</a><br /></td></tr>
<tr class="separator:gaab484fc37dddd84f767d84e38d761649"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaa9f64ab6e1618ba357966f18e3e4e6aa"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 4, uint, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#gaa9f64ab6e1618ba357966f18e3e4e6aa">mediump_uvec4</a></td></tr>
<tr class="memdesc:gaa9f64ab6e1618ba357966f18e3e4e6aa"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of medium qualifier unsigned integer numbers.  <a href="a00150.html#gaa9f64ab6e1618ba357966f18e3e4e6aa">More...</a><br /></td></tr>
<tr class="separator:gaa9f64ab6e1618ba357966f18e3e4e6aa"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gabc61976261c406520c7a8e4d946dc3f0"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 2, float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#gabc61976261c406520c7a8e4d946dc3f0">mediump_vec2</a></td></tr>
<tr class="memdesc:gabc61976261c406520c7a8e4d946dc3f0"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of medium single-qualifier floating-point numbers.  <a href="a00150.html#gabc61976261c406520c7a8e4d946dc3f0">More...</a><br /></td></tr>
<tr class="separator:gabc61976261c406520c7a8e4d946dc3f0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga2384e263df19f1404b733016eff78fca"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 3, float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga2384e263df19f1404b733016eff78fca">mediump_vec3</a></td></tr>
<tr class="memdesc:ga2384e263df19f1404b733016eff78fca"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of medium single-qualifier floating-point numbers.  <a href="a00150.html#ga2384e263df19f1404b733016eff78fca">More...</a><br /></td></tr>
<tr class="separator:ga2384e263df19f1404b733016eff78fca"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga5c6978d3ffba06738416a33083853fc0"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 4, float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga5c6978d3ffba06738416a33083853fc0">mediump_vec4</a></td></tr>
<tr class="memdesc:ga5c6978d3ffba06738416a33083853fc0"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of medium single-qualifier floating-point numbers.  <a href="a00150.html#ga5c6978d3ffba06738416a33083853fc0">More...</a><br /></td></tr>
<tr class="separator:ga5c6978d3ffba06738416a33083853fc0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga91ad9478d81a7aaf2593e8d9c3d06a14"><td class="memItemLeft" align="right" valign="top">typedef unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html#ga91ad9478d81a7aaf2593e8d9c3d06a14">uint</a></td></tr>
<tr class="memdesc:ga91ad9478d81a7aaf2593e8d9c3d06a14"><td class="mdescLeft">&#160;</td><td class="mdescRight">Unsigned integer type.  <a href="a00150.html#ga91ad9478d81a7aaf2593e8d9c3d06a14">More...</a><br /></td></tr>
<tr class="separator:ga91ad9478d81a7aaf2593e8d9c3d06a14"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Non-GLSL types that are used to define qualifier-based types. </p>
<p>The GLSL language allows the user to define the qualifier of a particular variable. In OpenGL's GLSL, these qualifier qualifiers have no effect; they are there for compatibility with OpenGL ES's qualifier qualifiers, where they <em>do</em> have an effect.</p>
<p>C++ has no language equivalent to qualifier qualifiers. So GLM provides the next-best thing: a number of typedefs of the <a class="el" href="a00151.html">Template types</a> that use a particular qualifier.</p>
<p>None of these types make any guarantees about the actual qualifier used. </p>
<h2 class="groupheader">Typedef Documentation</h2>
<a class="anchor" id="ga5d7156af15f362d4007769784a38e148"></a>
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<p>2 components vector of high qualifier bool numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00203">203</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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<p>3 components vector of high qualifier bool numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00312">312</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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<p>4 components vector of high qualifier bool numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00407">407</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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</div>
<a class="anchor" id="ga02c6ed0185f84600c3b5001cf0db4746"></a>
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<p>2 columns of 2 components matrix of high qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00439">439</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<a class="anchor" id="ga458e8160a061147a3a2021c574b19787"></a>
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          <td class="memname">typedef mat&lt;2, 2, double, highp&gt; highp_dmat2x2</td>
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<p>2 columns of 2 components matrix of high qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00457">457</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>2 columns of 3 components matrix of high qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00480">480</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>2 columns of 4 components matrix of high qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00503">503</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 3 components matrix of high qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00549">549</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 2 components matrix of high qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00526">526</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 3 components matrix of high qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00567">567</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 4 components matrix of high qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00590">590</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 4 components matrix of high qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00659">659</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 2 components matrix of high qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00613">613</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 3 components matrix of high qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00636">636</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 4 components matrix of high qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00677">677</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>2 components vector of high double-qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00140">140</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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<p>3 components vector of high double-qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00250">250</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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<p>4 components vector of high double-qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00353">353</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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<p>High qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00104_source.html#l00044">44</a> of file <a class="el" href="a00104_source.html">type_float.hpp</a>.</p>

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<p>High qualifier signed integer. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00107_source.html#l00238">238</a> of file <a class="el" href="a00107_source.html">type_int.hpp</a>.</p>

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<p>2 components vector of high qualifier signed integer numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00161">161</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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</div><div class="memdoc">

<p>3 components vector of high qualifier signed integer numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00271">271</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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<p>4 components vector of high qualifier signed integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00371">371</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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<p>2 columns of 2 components matrix of high qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00052">52</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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</div><div class="memdoc">

<p>2 columns of 2 components matrix of high qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00073">73</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>2 columns of 3 components matrix of high qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00099">99</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>2 columns of 4 components matrix of high qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00125">125</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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          <td class="memname">typedef mat&lt; 3, 3, float, highp &gt; highp_mat3</td>
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<p>3 columns of 3 components matrix of high qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00177">177</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 2 components matrix of high qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00151">151</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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          <td class="memname">typedef mat&lt; 3, 3, float, highp &gt; highp_mat3x3</td>
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<p>3 columns of 3 components matrix of high qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00198">198</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 4 components matrix of high qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00224">224</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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        <tr>
          <td class="memname">typedef mat&lt; 4, 4, float, highp &gt; highp_mat4</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>4 columns of 4 components matrix of high qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00303">303</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 2 components matrix of high qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00250">250</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 3 components matrix of high qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00276">276</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 4 components matrix of high qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00324">324</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>High qualifier unsigned integer. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00107_source.html#l00259">259</a> of file <a class="el" href="a00107_source.html">type_int.hpp</a>.</p>

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<p>2 components vector of high qualifier unsigned integer numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00182">182</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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<p>3 components vector of high qualifier unsigned integer numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00292">292</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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<p>4 components vector of high qualifier unsigned integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00389">389</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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<p>2 components vector of high single-qualifier floating-point numbers. </p>
<p>High Single-qualifier floating-point vector of 2 components.</p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00150.html" title="Non-GLSL types that are used to define qualifier-based types. ">Precision types</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00119">119</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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<p>3 components vector of high single-qualifier floating-point numbers. </p>
<p>High Single-qualifier floating-point vector of 3 components.</p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00150.html" title="Non-GLSL types that are used to define qualifier-based types. ">Precision types</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00229">229</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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<p>4 components vector of high single-qualifier floating-point numbers. </p>
<p>High Single-qualifier floating-point vector of 4 components.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00150.html" title="Non-GLSL types that are used to define qualifier-based types. ">Precision types</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00335">335</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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<p>2 components vector of low qualifier bool numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00217">217</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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<p>3 components vector of low qualifier bool numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00324">324</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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<p>4 components vector of low qualifier bool numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00419">419</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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<p>2 columns of 2 components matrix of low qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00427">427</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>2 columns of 2 components matrix of low qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00445">445</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>2 columns of 3 components matrix of low qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00468">468</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>2 columns of 4 components matrix of low qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00491">491</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 3 components matrix of low qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00537">537</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 2 components matrix of low qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00514">514</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 3 components matrix of low qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00555">555</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 4 components matrix of low qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00578">578</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 4 components matrix of low qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00647">647</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 2 components matrix of low qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00601">601</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 3 components matrix of low qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00624">624</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 4 components matrix of low qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00665">665</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>2 components vector of low double-qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00154">154</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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<p>3 components vector of low double-qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00264">264</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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<p>4 components vector of low double-qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00365">365</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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<p>Low qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00104_source.html#l00030">30</a> of file <a class="el" href="a00104_source.html">type_float.hpp</a>.</p>

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<p>Low qualifier signed integer. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00107_source.html#l00224">224</a> of file <a class="el" href="a00107_source.html">type_int.hpp</a>.</p>

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<p>2 components vector of low qualifier signed integer numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00175">175</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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<p>3 components vector of low qualifier signed integer numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00285">285</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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<p>4 components vector of low qualifier signed integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00383">383</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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</div><div class="memdoc">

<p>2 columns of 2 components matrix of low qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00038">38</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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        </tr>
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<p>2 columns of 2 components matrix of low qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00059">59</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>2 columns of 3 components matrix of low qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00085">85</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>2 columns of 4 components matrix of low qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00111">111</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 3 components matrix of low qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00163">163</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 2 components matrix of low qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00137">137</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 3 components matrix of low qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00184">184</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 4 components matrix of low qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00210">210</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 4 components matrix of low qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00289">289</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 2 components matrix of low qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00236">236</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 3 components matrix of low qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00262">262</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 4 components matrix of low qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00310">310</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>Low qualifier unsigned integer. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00107_source.html#l00245">245</a> of file <a class="el" href="a00107_source.html">type_int.hpp</a>.</p>

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<p>2 components vector of low qualifier unsigned integer numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00196">196</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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<p>3 components vector of low qualifier unsigned integer numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00306">306</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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<p>4 components vector of low qualifier unsigned integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00401">401</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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<p>2 components vector of low single-qualifier floating-point numbers. </p>
<p>Low single-qualifier floating-point vector of 2 components.</p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00150.html" title="Non-GLSL types that are used to define qualifier-based types. ">Precision types</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00133">133</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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<p>3 components vector of low single-qualifier floating-point numbers. </p>
<p>Low single-qualifier floating-point vector of 3 components.</p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00150.html" title="Non-GLSL types that are used to define qualifier-based types. ">Precision types</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00243">243</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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<p>4 components vector of low single-qualifier floating-point numbers. </p>
<p>Low single-qualifier floating-point vector of 4 components.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00150.html" title="Non-GLSL types that are used to define qualifier-based types. ">Precision types</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00347">347</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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<p>2 components vector of medium qualifier bool numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00210">210</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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<p>3 components vector of medium qualifier bool numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00318">318</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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<p>4 components vector of medium qualifier bool numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00413">413</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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<p>2 columns of 2 components matrix of medium qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00433">433</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>2 columns of 2 components matrix of medium qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00451">451</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>2 columns of 3 components matrix of medium qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00474">474</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>2 columns of 4 components matrix of medium qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00497">497</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 3 components matrix of medium qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00543">543</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 2 components matrix of medium qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00520">520</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 3 components matrix of medium qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00561">561</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 4 components matrix of medium qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00584">584</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 4 components matrix of medium qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00653">653</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 2 components matrix of medium qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00607">607</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 3 components matrix of medium qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00630">630</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 4 components matrix of medium qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00671">671</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>2 components vector of medium double-qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00147">147</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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<p>3 components vector of medium double-qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00257">257</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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<p>4 components vector of medium double-qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00359">359</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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<p>Medium qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00104_source.html#l00037">37</a> of file <a class="el" href="a00104_source.html">type_float.hpp</a>.</p>

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<p>Medium qualifier signed integer. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00107_source.html#l00231">231</a> of file <a class="el" href="a00107_source.html">type_int.hpp</a>.</p>

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<p>2 components vector of medium qualifier signed integer numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00168">168</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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<p>3 components vector of medium qualifier signed integer numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00278">278</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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<p>4 components vector of medium qualifier signed integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00377">377</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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<p>2 columns of 2 components matrix of medium qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00045">45</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>2 columns of 2 components matrix of medium qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00066">66</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>2 columns of 3 components matrix of medium qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00092">92</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>2 columns of 4 components matrix of medium qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00118">118</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 3 components matrix of medium qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00170">170</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 2 components matrix of medium qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00144">144</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 3 components matrix of medium qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00191">191</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 4 components matrix of medium qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00217">217</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 4 components matrix of medium qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00296">296</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 2 components matrix of medium qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00243">243</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 3 components matrix of medium qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00269">269</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 4 components matrix of medium qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00108_source.html#l00317">317</a> of file <a class="el" href="a00108_source.html">type_mat.hpp</a>.</p>

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<p>Medium qualifier unsigned integer. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00107_source.html#l00252">252</a> of file <a class="el" href="a00107_source.html">type_int.hpp</a>.</p>

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          <td class="memname">typedef vec&lt;2, uint, mediump&gt; mediump_uvec2</td>
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<p>2 components vector of medium qualifier unsigned integer numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00189">189</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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          <td class="memname">typedef vec&lt;3, uint, mediump&gt; mediump_uvec3</td>
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<p>3 components vector of medium qualifier unsigned integer numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00299">299</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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          <td class="memname">typedef vec&lt;4, uint, mediump&gt; mediump_uvec4</td>
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<p>4 components vector of medium qualifier unsigned integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00395">395</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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          <td class="memname">typedef vec&lt; 2, float, mediump &gt; mediump_vec2</td>
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<p>2 components vector of medium single-qualifier floating-point numbers. </p>
<p>Medium Single-qualifier floating-point vector of 2 components.</p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00150.html" title="Non-GLSL types that are used to define qualifier-based types. ">Precision types</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00126">126</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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          <td class="memname">typedef vec&lt; 3, float, mediump &gt; mediump_vec3</td>
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<p>3 components vector of medium single-qualifier floating-point numbers. </p>
<p>Medium Single-qualifier floating-point vector of 3 components.</p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00150.html" title="Non-GLSL types that are used to define qualifier-based types. ">Precision types</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00236">236</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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<p>4 components vector of medium single-qualifier floating-point numbers. </p>
<p>Medium Single-qualifier floating-point vector of 4 components.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00150.html" title="Non-GLSL types that are used to define qualifier-based types. ">Precision types</a> </dd></dl>

<p>Definition at line <a class="el" href="a00121_source.html#l00341">341</a> of file <a class="el" href="a00121_source.html">type_vec.hpp</a>.</p>

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<p>Unsigned integer type. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd></dl>

<p>Definition at line <a class="el" href="a00107_source.html#l00288">288</a> of file <a class="el" href="a00107_source.html">type_int.hpp</a>.</p>

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